Closed Mythalar closed 11 months ago
Non related other question (but i probably should not create 10 topics/day) : Is it planned for booleans to support uuid arrays ? That would be such a time saver but by no means mandatory
I should probably update the docs, but yes - you would provide a modGuid
field, like so:
{
"FileVersion": 1,
"Lists": [
{
"Action": "Insert",
"UUID": "UUID of List",
"UUIDs": ["UUID of List", "Another UUID of a List"]
"Type": "SpellList, SkillList, or PassiveList",
"Items": ["Name of Spell/Passive/etc", "additional spell/passive/etc name"]
"modGuid": "UUID of required mod"
}
]
}
This value defaults to the mod providing the json configuration, but can be set to another mod. It doesn't support multiple UUIDs though, which would be pretty neat and I'll try to figure out eventually.
For the second question, not currently, but that would be pretty useful, I'll work on adding it in for the next version :)
Very useful as it is thank you!
And just one modGui is quite enough since you could duplicate the objects for each separate mod so well... Problem solved ;)
Oh yes a question related to this though since it led to a lot of testing : when inserting into a list created by a mod, does the mod load order actually matter if compatibility framework is loaded last? I think I did not have any issue by having the new class mod after or before the spell mod but wanted to be sure
Asking this after the previous insert list issue (missing spell lists), and for PF2e mod : Is it possible to insert spells to a targeted list only if a specific mod is loaded, so there would not be errors ?
As of now the insert is done with config JSON, but could be doable with API instead?