Closed RandoRuda closed 10 months ago
Comparing 2.6.1.2 to 2.6.3.1 https://github.com/BG3-Community-Library-Team/BG3-Compatibility-Framework/compare/2.6.1.2...2.6.3.1
Undead Config (Edited to include relevant section):
{
"FileVersion": 1,
"Progressions": [
{
"Comment": "Warlock Level 1",
"UUID": "a7767dc5-e6ab-4e05-96fd-f0424256121c",
"Selectors": [
{
"modGuid": "95ba3595-2004-4f3c-96b0-4ab671fa1e23",
"Action": "Insert",
"Function": "SelectAbilityBonus",
"Params": {
"Guid": "b9149c8e-52c8-46e5-9cb6-fc39301c05fe",
"BonusType": "AbilityBonus"
}
}
],
},
]
}
Undead Level 1 Progressions:
<node id="Progression">
<attribute id="Boosts" type="LSString" value="ActionResource(WarlockSpellSlot,1,1);ProficiencyBonus(SavingThrow,Wisdom);ProficiencyBonus(SavingThrow,Charisma);Proficiency(LightArmor);Proficiency(SimpleWeapons)"/>
<attribute id="Level" type="uint8" value="1"/>
<attribute id="Name" type="LSString" value="Warlock"/>
<attribute id="PassivesAdded" type="LSString" value="UnlockedWarlockSpellSlotLevel1"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="Selectors" type="LSString" value="SelectSkills(675236ba-c3cc-44ec-a58b-0e46351c85bd,2);SelectSpells(f5c4af9c-5d8d-4526-9057-94a4b243cd40,2,0,,,,AlwaysPrepared);SelectAbilityBonus(b9149c8e-52c8-46e5-9cb6-fc39301c05fe,AbilityBonus,2,1)"/>
<attribute id="TableUUID" type="guid" value="a7a958f1-d858-4021-9fa7-cf87e7d71377"/>
<attribute id="UUID" type="guid" value="a7767dc5-e6ab-4e05-96fd-f0424256121c"/>
<children>
<node id="SubClasses">
<children>
<node id="SubClass"> Warlock: The Fiend
<attribute id="Object" type="guid" value="8866db28-7dda-4fd6-93ed-20eca16314f0"/>
</node>
<node id="SubClass"> Warlock: The Great Old One
<attribute id="Object" type="guid" value="e1e4a21f-9405-46ec-81a0-ccc8d58d9736"/>
</node>
<node id="SubClass"> Warlock: Archfey
<attribute id="Object" type="guid" value="733ddf8c-9ec4-4c5a-85e3-c70fd3df3c24"/>
</node>
<node id="SubClass"> Warlock: The Undead
<attribute id="Object" type="guid" value="0e4537eb-c76a-4f9e-b98b-0aa4ba8396b0"/>
</node>
</children>
</node>
</children>
</node>
Observations:
[2,1]
default being applied, so this may be where the issue lies.
{
"Progressions": [
{
"Comment": "Warlock Level 1",
"UUID": "a7767dc5-e6ab-4e05-96fd-f0424256121c",
"Selectors": [
{
"modGuid": "95ba3595-2004-4f3c-96b0-4ab671fa1e23",
"Action": "Insert",
"Function": "SelectAbilityBonus",
"Params": {
"Guid": "b9149c8e-52c8-46e5-9cb6-fc39301c05fe",
"BonusType": "AbilityBonus"
}
}
],
},
]
}
Ability Bonus Snippets:
local function BuildSelectAbilityBonusTable(params)
return {
UUID = params.Guid or params.UUID,
Amount = params.Amount or "1",
BonusType = params.BonusType or "AbilityBonus",
Amounts = params.Amounts or { "2", "1" }
}
end
Progression from within game:
"Level" : 1,
"Name" : "Warlock",
"ResourceUUID" : "a7767dc5-e6ab-4e05-96fd-f0424256121c",
"SelectAbilityBonus" :
{
"1" :
{
"Amount" : 2,
"Amounts" :
{
"1" : 2,
"2" : 1
},
"BonusType" : "AbilityBonus",
"UUID" : "b9149c8e-52c8-46e5-9cb6-fc39301c05fe"
}
},
Possible insertion twice, somehow losing second array item.
Seems like the "Amount" field is used by the game and we aren't giving the right value
Yep, Added
"Amount": 2,
to the Undead Warlock config fixed it. I'd guess "Amount" tells it how many there are and then "Amounts" is the bonus for each one. https://discord.com/channels/98922182746329088/1151230155449192640/1177392930445598720