This has really been an issue since VCC was started. In a hardware text screen, when issuing a "BlnkOn(stdout);" (in OS9), the following text should "blink" on and off. This is a function of the GIME chip as it only works on a 'hardware' text screen (40x24 & 80x24) and not on graphic text screens.
This would have to be implemented in the GIME emulation. I'm not sure is this is implemented in Mess or not. I think it is.
This used to work,I busted that years ago, The entire rendering engine needs work. I'll take a look at it. There should already be a flag changing state in time with the timer. Just need to fixed the text render.
This has really been an issue since VCC was started. In a hardware text screen, when issuing a "BlnkOn(stdout);" (in OS9), the following text should "blink" on and off. This is a function of the GIME chip as it only works on a 'hardware' text screen (40x24 & 80x24) and not on graphic text screens. This would have to be implemented in the GIME emulation. I'm not sure is this is implemented in Mess or not. I think it is.