Open BGPierce opened 8 years ago
One thing I would like to do, someday, would be to port the Xscreensaver "Apple II" monitor code. It actually emulates the electronics of a CRT, so that things like artifact color emerge naturally. It is pretty CPU intensive, though, and should be an optional alternative to the usual LUT method of getting artifact colors rather than the primary method.
I have had many people tell me that the artifact colors in composite mode on the Mess Coco emulator are much truer than the artifact colors in VCC's composite mode. Since we are basically rewriting this stuff, maybe we could take a look at the Mess sources and see how they implement the artifact colors to get an idea on how to impove VCC's artifact colors. The "Gamers" would love it. Any thoughts? B.P.