Closed sanscriptum closed 4 years ago
I just noticed that the less npcs it has to process, the better is performance. So if you show HP only for relevant npcs, shouldn't it work better with no performance hits?
Peformance issue is just a bug and has to be taken care of on its own.
That said, I think that all critters on the field are relevant. It doesn't really matter whether they took any damage recently or are near, what matters for choosing the next target is their current HP. But if you have a use case where displayed HP is actually irrelevant, feel free to open an issue and describe it.
How about showing HP only if player moves the mouse cursor over a critter / hex with a critter? This way it doesn't have to constantly refresh and it probably looks better as well. Also less chance to interfere with combat floats.
How about showing HP only if player moves the mouse cursor over a critter / hex with a critter? This way it doesn't have to constantly refresh and it probably looks better as well. Also less chance to interfere with combat floats.
You can already hover over any critter to see how they are doing. The advantage of this component is not needing to hover. Anyway, let's discuss separate issues separately, please. The initial reported issue has been addressed.
Add an option for "HP Over Head" to respect Player's line of sight as to not reveal enemies through fog of war or whatever. Also for performance related issues, maybe show hp only for those who get attacked and/or damaged like in Baldur's Gate Enhanced Edition?