BGforgeNet / FO2tweaks

Fallout 2 tweaks
https://forums.bgforge.net/viewforum.php?f=26
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Scope Penalty removal #63

Closed Cyrus-FO2 closed 3 years ago

Cyrus-FO2 commented 3 years ago

In your Scope Penalty removal script from what I understand, you are removing the Scope Range perk form the given weapon, leaving it without a perk, and then increasing the gun's maximum range by 20%.

Now the WeaponScopeRange perk normally increases the skill of the player such that if the skill level of the player is below 95%, say 60%, the player may still get a 95% chance to hit at a close to medium range. However the normal formula (perk less) for guns does not do that. Increasing the weapon range of guns that are governed by the normal range formula does not improve their hit chance at any range if they don't have the skill. It only affects players with very high skill, extending their max range.

This means that by making this alteration, the increase in chance to hit of the gun is lost but the maximum range is improved, which does not benefit players with lower skill levels.

My point is that, this script at the moment seems to do more than just get rid of the closeness penalty, it changes the whole behavior of the gun to a normal one with much less practical range. So is my understanding.

Are you aware of this?

***I have not tested this script in game, this is just my numeric estimation after reading the changes.

burner1024 commented 3 years ago

yes