BGforgeNet / Fallout2_Restoration_Project

Fallout 2 Restoration Project, updated
https://forums.bgforge.net/viewforum.php?f=39
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Killed Badger like AHS-7 wanted, can't proceed #175

Closed Anarcho-Bolshevik closed 3 months ago

Anarcho-Bolshevik commented 1 year ago

What happened

I accepted AHS‐7’s mission to assassinate Badger. I gunned him down and some of the people near him. I returned to AHS‐7 and I can’t tell him that I assassinated the target.

What you expected to happen

I expected there to be a new dialogue option with AHS‐7 after I killed Badger.

Screenshot

(I don't see how a screenshot would help with this, but oh well.) piss in my skull

Savegame

for Hubbel.zip Don't worry about the combat; my scumbag packs a Bozar, the Sniper perk, scores of stimpaks and plenty of Jet. You can't lose.

ETA: Badger Badger Badger Badger Badger Badger Badger Badger Badger Badger Badger a Snake a Snake.zip

(The debug logs are in these slots, by the way.)

burner1024 commented 1 year ago

Attach a save from the second screenshot, after killing Badger.

Anarcho-Bolshevik commented 1 year ago

Check my post now.

burner1024 commented 1 year ago

I can see the issue in the second save, but can't reproduce going from the first: Captura desde 2022-12-27 15-33-59

Try killing him 1-2 times again, see if it works then?

Anarcho-Bolshevik commented 1 year ago

have you eliminated this Badger.zip (debug log included in slot)

Still nothing. I gunned down Badger and his girlfriend twice and I still can’t tell AHS‐7 about it.

burner1024 commented 1 year ago

Girlfriend is the problem. To proceed, you can set GVAR_SAN_FRAN_BADGER to 128 (or just kill girfriend first).

burner1024 commented 1 year ago

Have to make a fix for it yet.

Anarcho-Bolshevik commented 1 year ago

Oopsie.

burner1024 commented 3 months ago

The scripts set and check full GVAR value, but it's not single state at a time. Proper fix would be to change the logic to check individual bit flags. However, as this is a plot critical quest, and the fix requires multiple changes in various scripts, I'm wary to go all the way. That will require full San Francisco playthrough.

For now I implemented a workaround for this particular situation.