Closed Owyn closed 3 months ago
Are you playing UPU or RPU?
I thought RPU had built-in UPU, so I guess both?
Saves are different.
You'll need to provide saves for the rest. vivltdr3.int.zip this is a hotfix.
This also fixes crowbar use, right?
here's the door in Sierra
SLOT12.zip
It should.
here's the door in Sierra
I can use electronic lockpick on it. What's the problem?
What's the problem?
Using the crowbar on it says "that does nothing" even thought I opened previous 3 floor doors that way and look at the description - " a rusty old lock " - how do you even use an electronic lockpick on it? xD
This is what it says for me.
Electronic lock can be old and rusty.
I used binoculars action to see further for it to say that, anyway, that door is exactly the same as 3 other doors on other floors I opened with my crowbar so I expected it to work here too... I mean it's a role-playing game, locking off areas just to lock-pick masters is a bit off, that's why crowbar exists
When using the crowbar, it says "you are too weak to bust the lock", first line in my screenshot.
Are you sure? cuz it says "that does nothing" for me, even with strength 10 after buffout
or was that hotfix not only for that one particular vault door? (I didn't install it yet) edit: - nope, just tested, even with the hotfix - the same about the Sierra 4th floor door - "that does nothing" using crowbar
What do you mean, am I sure? I made a screenshot =).
In fact, I just busted it:
The hotfix is only for the vault door.
You have my mods and configs from the https://github.com/BGforgeNet/FO2tweaks/issues/96 , can you try with that? cuz I don't know what else is different in our games, I have latest steam F2 version...
my data\scripts folder is also rather empty:
perhaps you have other door fix scripts in there?
See if you can reptoduce on fresh v26.
Is that a new version of v26? cuz I already have v26
I tried to put a fresh v26 over my game, but even with fresh ddraw.ini config it still says "that does nothing", I don't know what's our difference 😢
Here's my wibaydr2.ssl
save editors says that door is using
https://pastebin.com/q1ptuU3Q
is it the same as yours?
There's some difference in the scripts processed with different preprocessors. I'll look into it.
I can't reproduce the Sierra door issue. The difference in scripts I mentioned earlier is short-circuit evaluation, and shouldn't affect functionality. If you can reproduce on clean v28 without other mods, feel free to reopen.
~However, I've come to think that probably doors with electronic locks shouldn't be opened by crowbars. I think I'll make that change.~ Edit: nevermind, that was hasty.
However, I've come to think that probably doors with electronic locks shouldn't be opened by crowbars. I think I'll make that change.
Wouldn't that make taking lockpicking mandatory to progress and would kill the whole variativity and different paths of choice? (the strength build)
I've started this issue because I was sad that my strength build got blocked here on this unopening door
Depending on how you look at it... Crowbar didn't work at all for 20 years. Did it make lockpicking mandatory for everyone? And shortly after it's fixed, here's already complaining that it made lockpicking useless.
I don't think that crowbar is supposed to work on all doors. Although if you're dead set on forcing your way through, doors can also be destroyed with explosives.
Maybe limit it to wooden doors... Not sure if there are any wooden doors with electronic locks -_-.
Maybe limit it to wooden doors
maybe make wooden doors require less strength and metal ones - more?
and I couldn't "breeze through" the game without lockpicking, I had to use +STR drugs to open doors this way many times (and early game they were scarce so I couldn't open some doors right away)
btw, in that complain they have the very same problem with the very same door not opening :D so it's not just me here
They already require less. Breezing through is from before the refactor, so if you couldn't do that, it means that it works fine. And the same problem referred is also from before the refactor. I guess no changes are necessary for now.
What happened
tried all kinds of lockpicks, a crowbar, a bomb - still "that does nothing" on some rare doors - they seem to be using wrong script or no script at all unlike most doors so the lockpickless-gameplay is inconsistent
What you expected to happen
opened door
Screenshot
Savegame
SLOT18.zip