BGforgeNet / Fallout2_Restoration_Project

Fallout 2 Restoration Project, updated
https://forums.bgforge.net/viewforum.php?f=39
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can't shutdown turrets in fight with Frank (can only make them attack him) #189

Closed Owyn closed 4 months ago

Owyn commented 1 year ago

What happened

dude doesn't want to turn off turrets which gonna kill him in few sec

What you expected to happen

dude wanting to live

Screenshot

image

Savegame

SLOT16.zip

burner1024 commented 1 year ago

Not sure it ever did what you want. Try to find some sources.

Owyn commented 1 year ago

Hm, it looks like it was either bugged in original game or just straight-off cut content (which restoration project should restore IMHO)

Plus "I don't want to turn off turrets which gonna kill me now" kind of dialogue answer - is a 100% bug in my understanding

Found basically this https://www.reddit.com/r/classicfallout/comments/7rssqp/fallout_2_had_a_disappointing_ending_and_its_all/

I think finding out about turning turrets hostile to Frank is supposed to require bigger hacking (science) skill than simply turning them off (but again, both require president pass anyway, and many ppl wish it didn't (at least for just turning off turrets))

burner1024 commented 4 months ago

It seems that maintenance option never did anything. I think it's a bug, so fixed in both UPU and RPU.

The option now works. Still, it's not a complete disable, just a temporary one, for 1-3 minutes. Then they are back on again. The weird dialog wording is changed to just "back". I also wanted to make turrets to animate "stand down" to indicate status visually, but can't quickly find how to do that.

I guess we could also not require presidential key for this. Since it's never worked, there's leeway in implementation. Key requirement means that this option requires either clearing president's level, or savescumming for pick pocket, and I don't like that choice. For now it stayed the same, but I'm open to opinions.

NovaRain commented 4 months ago

Key requirement means that this option requires either clearing president's level, or savescumming for pick pocket, and I don't like that choice.

The only way to get the presidential pass is to kill him, as the pass is in his right hand. For turrets standing down, try ANIM_fall_back or ANIM_fall_back_sf (similar to brahmin, or Karl's passed out).

Owyn commented 4 months ago

as the pass is in his right hand.

Wasn't there a perk or something to steal things held in hands?

NovaRain commented 4 months ago

as the pass is in his right hand.

Wasn't there a perk or something to steal things held in hands?

No, there's none. https://fallout.wiki/wiki/Fallout_2_Perks

burner1024 commented 4 months ago

OK, I added animations.

Turns out the terminal can already be hacked. It's something killap added to both UP and RP. Problem is, both counter insurgency and maintenance are locked behind presidential passkey, and the whole hacking procedure implies fooling scanner into thinking you have the key. So as it stands, it makes no sense to require different science levels for this. I think it would be good to decouple these options, but I don't feel like diving into that now. Will need a few more dialog lines and stuff. Maybe someone takes an interest in doing that.