Determines the amount of times you can try to repair the robodog based on the players speech skill. Why? No idea. Maybe there are some deeper thoughts behind it, maybe not. Though it does feel a bit like the repair skill as a base would make more sense here.
Not really a bug, just something probably worth pointing out. This condition is odd: https://github.com/BGforgeNet/Fallout2_Restoration_Project/blob/master/scripts_src/ncr/scrobo.ssl#L489
Determines the amount of times you can try to repair the robodog based on the players speech skill. Why? No idea. Maybe there are some deeper thoughts behind it, maybe not. Though it does feel a bit like the repair skill as a base would make more sense here.