Closed phobos2077 closed 7 months ago
The error log actually comes from "a check for loading":
https://github.com/BGforgeNet/Fallout2_Restoration_Project/blob/master/scripts_src/headers/den.h#L1100
CHECK_LEVEL
gets called in map_enter_p_proc
for various NPCs in the Den and V15.
Not sure. Is there any point in having this check/log? Do the corresponding scripts need to be fixed somehow? Or move_to
resolves at a later point?
Not sure. Is there any point in having this check/log? Do the corresponding scripts need to be fixed somehow? Or
move_to
resolves at a later point?
I don't think the log is needed, in the original RP 2.3.3 script source there's no logging in CHECK_LEVEL
macro.
From the current macro, might just collapse the IF
condition if the intention was to prevent move_to
call during loading, or simply remove the log line.
What happened
See this error spamming debug log during save load:
dcaddict: error: attemmpting to use move_to in during loading
Probably need to add check for loading.