BGforgeNet / Fallout2_Restoration_Project

Fallout 2 Restoration Project, updated
https://forums.bgforge.net/viewforum.php?f=39
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gsreactr duplicates timer events on game reload, generating cacophony of sounds #223

Closed phobos2077 closed 11 months ago

phobos2077 commented 11 months ago

Just save/load several times on Gecko Reactor map and you'll get this. I compared code to original sources from Interplay, it seems like vanilla issue. Maybe sfall "fixed" something that lead to this issue.

Suggested fix add is_loading_game check in map_enter_p_proc. Based on quick test, it seems timer events only persist until map change, so this should cover the save/load issue.