Just save/load several times on Gecko Reactor map and you'll get this. I compared code to original sources from Interplay, it seems like vanilla issue. Maybe sfall "fixed" something that lead to this issue.
Suggested fix add is_loading_game check in map_enter_p_proc. Based on quick test, it seems timer events only persist until map change, so this should cover the save/load issue.
Just save/load several times on Gecko Reactor map and you'll get this. I compared code to original sources from Interplay, it seems like vanilla issue. Maybe sfall "fixed" something that lead to this issue.
Suggested fix add
is_loading_game
check in map_enter_p_proc. Based on quick test, it seems timer events only persist until map change, so this should cover the save/load issue.