BGforgeNet / Fallout2_Restoration_Project

Fallout 2 Restoration Project, updated
https://forums.bgforge.net/viewforum.php?f=39
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crash + softlock in san francisco boxing ring #240

Closed AXZIOM11 closed 7 months ago

AXZIOM11 commented 1 year ago

What happened

While entering the last of the six martial artists fights the game either crashes, or ziggy disappears, i don't think there is a way to fix it other than go back to an earlier save so thats what i will do

If the game doesn't crash and goes to the next fight and ziggy disappears i am not put into a combat mode and i cant do anything or interact with anything, so it is a softlock

Video

https://github.com/BGforgeNet/Fallout2_Restoration_Project/assets/100983356/b9a141fb-8c46-4d95-8668-bb5831dbfde3 Note: usually the crash happens before loading into the next fight, for some reason when i recorded this it was after

Savegame

SLOT129.zip

burner1024 commented 1 year ago

I can't get the crash, but I do always get the softlock. Did starting from earlier save fix it?

AXZIOM11 commented 11 months ago

yes, i had to go pretty far back though because i didn't have any recent saves

burner1024 commented 11 months ago

It might be worth it to add rotating autosaves on map enter/leave, like some other games do. Either natively with sfall, or expose save game functionality to scripts, and have a global script do it. Maybe float this idea in sfall repo.

burner1024 commented 7 months ago

It seems that there's a race condition, setting 2 TIMER_DOTEST, which causes Ziggy to disapper prematurely. For now I just added more debug. The script is convoluted, and making more substantial changes will require a save prior to starting quest to play it through.