Closed GraionDilach closed 2 years ago
Looks like it's should be BOR, yes. Does EE ignore bit0 altogether?
Apparently yes, because I found this out only because Elestan at the Infinity Engine discord noticed that the end result does leads to him lacking strength bonus on thrown weapons.
Splitting them makes sense, THAC0 for throwing should be governed by Dex. I think I'll use bit0 for Classic and bit2 for EE.
Unless I'm overlooking something this wants to be a binary OR, since a binary AND destroys all other options in the header.
https://github.com/BGforgeNet/bg2-tweaks-and-tricks/blob/master/tnt/components/throwing_damage/main.tpa#L31
Note that this also breaks the feature on the EEs (if I read that right that it only sets a single bit) because the EEs split the strength bonus to two; see bottom of https://gibberlings3.github.io/iesdp/file_formats/ie_formats/itm_v1.htm.