Closed ALIENQuake closed 7 years ago
Well, they are mostly implemented, except for HANDLE_CHARSETS thing... I'm not sure what does it do.
Well, it's most important thing regarding EE compatibility. Without implementing HANDLE_CHARSETS, if you choose any other language than English for EE games, it will crash because of the ANSI strings (EE needs UTF-8, BG2/BGT needs ANSI) You can find documentation in weidu readme or take look at the exameple https://github.com/UnearthedArcana/refinements/pull/2/commits/8df343615f3aa0586f5a21ac71335c4f1b5a6409#diff-61d9a6f855db558c8ba0f3112eb6b300L97
I see that you omit EET compatibility code, any reason?
No, I just don't have EET, it's not out yet, is it? HANDLE_CHARSETS seems unnecessarily complicated to me. I'd think Weidu would just do it under the hood. I'll get to this soon.
EET is out: http://gibberlings3.net/forums/index.php?showforum=195 You can read more about HANDLE_CHARSETS here http://forums.pocketplane.net/index.php? topic=29193.5 About " unnecessarily complicated " - c'mon... when you are dealing with some crazy hexadecibal byte conversion, EE engine features, Opcodes, correct order of the commands etc I'm sure that implementing one function cannot be real problem ;)
OK, sorry it took so long, but finally it's all in. BTW, new version needs some translation updates.
Hey, no need to be sorry. Some waited to mods receive updates for 3+ years ;) The good news is that I will remove wildmage patches because I think that I'm the only one who is aware about this repository ;) The bad news is that I will no longer maintain BWS and Big-World-Fixpack. Thanks for you support.
Hi, Could you please implement BiG-World-Fixpack fixes? https://github.com/BiGWorldProject/BiG-World-Fixpack/tree/master/BiG%20World%20Fixpack/WildMage