Closes #
Adds the nessecary ToRhino methods for the UI to not freak out, (and make the Mesh3D visible in the viewport)
Note that while Grasshopper_Toolkit has safeguards against displaying to many objects at once, no such thing is implemented for displaying to big objects (such as a very big Environment Mesh) Which is why I made it so that the Envi Mesh does not display in the viewport unless you explode it, (or by other means get an actual mesh from it).
Tried to take a quick look at it but was immediately lost in the UI.
NOTE: Depends on
https://github.com/BHoM/BHoM/pull/942 https://github.com/BHoM/BHoM_Engine/pull/1884
Issues addressed by this PR
Closes # Adds the nessecary ToRhino methods for the UI to not freak out, (and make the Mesh3D visible in the viewport)
Note that while Grasshopper_Toolkit has safeguards against displaying to many objects at once, no such thing is implemented for displaying to big objects (such as a very big Environment Mesh) Which is why I made it so that the Envi Mesh does not display in the viewport unless you explode it, (or by other means get an actual mesh from it). Tried to take a quick look at it but was immediately lost in the UI.
Test files
See oM PR
Changelog
Additional comments