Open gdevenyi opened 8 years ago
I'm guessing the camera position for the OpenGL rendering is too close to the object location, some rotation operations clip into the object.
This is on the latest Display + bicpl special branch.
I've noticed this too, will investigate.
note to self: appears to be related to the value of view.front_distance.
I'm guessing the camera position for the OpenGL rendering is too close to the object location, some rotation operations clip into the object.
This is on the latest Display + bicpl special branch.