i've never messed around with lua's or love2D's internet protocol systems...
the receive buffer line is going to be limited to how much RAM you are using...
internet Conneting... CNIN $1 $2 sends a ping to address $1 and waits for a ping back then the connection address is saved to $2 .
internet Porting... PTIN $1 $2 sends the port $2 to network $1 .
internet Pinging... PGIN $1 $2 sends a ping to address $1 with port $2 to tell it to get ready to grab data.
internet Reading... RDIN $1 reads internet's data from the receive buffer line.
internet Sending... SDIN $1 $2 sends internet data $2 to $1 .
ect...
i've never messed around with lua's or love2D's internet protocol systems...
the receive buffer line is going to be limited to how much RAM you are using... internet Conneting...
CNIN $1 $2
sends a ping to address $1 and waits for a ping back then the connection address is saved to $2 . internet Porting...PTIN $1 $2
sends the port $2 to network $1 . internet Pinging...PGIN $1 $2
sends a ping to address $1 with port $2 to tell it to get ready to grab data. internet Reading...RDIN $1
reads internet's data from the receive buffer line. internet Sending...SDIN $1 $2
sends internet data $2 to $1 . ect...