Open SaskiaBLittle opened 4 months ago
An event could be the user being forced into a situation where then must temporarily fly the ship to escape an asteroid field. This could be right after the user has fixed the engines. This may be quite hard to code as it is a text game but we could make it so that the user just has to write the opposite direction to what the game says as a way of dodging, this will also give us a way to monitor and make sure that the user does try to escape the asteroid field.
While walking down the main hallway there could be a chance to trip on a wire and either knock yourself out for a period of time making oxygen levels decrease, or, you could unplug something and this then causes a task to be triggered.
When playing there is chance of some random good or bad event happening that will change (e.g.) oxygen levels. Or There could be a scheduled random event, so one that feels random to the user but is meant to happen to make the game more eventful.