BKPatt / lethalCompanyRevive

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Not Revive #5

Open pil0lo opened 8 months ago

pil0lo commented 8 months ago

There is no resurrection. Why is that like that?? My friend died in Breckenridge. I don't know why resurrection doesn't work.

It was revived when playing with two people using a secondary account. When I played with a friend, I couldn't revive. Why is that???? When playing with a friend, even if I log in with my sub account, the sub account is not revived.

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BKPatt commented 8 months ago

Please provide the Unity logs so I can investigate

pil0lo commented 8 months ago

It seems like my friend went to rest. It's already time to go to bed, so I'll check tomorrow when my friend comes and post a comment again. The player nickname on the sub account was English. Is it possible for an error to occur because my friend's name is in Korean?

When I play with my friends tomorrow Let’s look at the error code that appears in the CMD window.

It was well marked in my CMD window. There was an error in my friend's CMD window.

pil0lo commented 8 months ago

The friend I was with yesterday could not be resurrected, but now another friend has been resurrected. However, it is said that sometimes when reviving, the inventory, stamina shape, and UI are not visible. There are times when the UI doesn't work and there are times when it works well. And when you die and then resurrect, a red screen appears when you are about to die.

The items where ‘Steam ID’ appears have been changed to ‘Steam ID’ and uploaded. It went well when I made the first room. When I create a room again, it does not revive this time. My friend says there is no error. What is the reason???

[Info : Unity Log] Could not parse word: revive [Info : Unity Log] Could not parse word: 성원0 [Info : Unity Log] Players: GameNetcodeStuff.PlayerControllerB[] [Info : Unity Log] Searching for player with name or ID: 성원0 [Info : Unity Log] Checking player: KRGetTheFuckUp [Info : Unity Log] Checking player: 성원0 [Info : Unity Log] Found player by name: 성원0 [Info : Unity Log] Attempting to revive player with name: 성원0 [Info : Unity Log] Player (1) (GameNetcodeStuff.PlayerControllerB) [Info : Unity Log] Revive command detected for player: 성원0 [Info : Unity Log] Handle Revive Request for Player ID 1 [Info : Unity Log] System.InvalidOperationException: An RPC called on a NetworkObject that is not in the spawned objects list. Please make sure the NetworkObject is spawned before calling RPCs. at Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.RpcParams& rpcParams) [0x00026] in :IL_0026 at Unity.Netcode.ServerRpcMessage.Handle (Unity.Netcode.NetworkContext& context) [0x00037] in :IL_0037 at Unity.Netcode.NetworkBehaviour.endSendServerRpc (Unity.Netcode.FastBufferWriter& bufferWriter, System.UInt32 rpcMethodId, Unity.Netcode.ServerRpcParams serverRpcParams, Unity.Netcode.RpcDelivery rpcDelivery) [0x000fe] in :IL_00FE at lethalCompanyRevive.Managers.ReviveStore.RequestReviveServerRpc (System.UInt64 playerId) [0x0007f] in :IL_007F at lethalCompanyRevive.Managers.UpgradeBus.HandleReviveRequest (System.UInt64 playerId) [0x0001d] in :IL_001D at lethalCompanyRevive.Patches.TerminalPatcher.CustomParser (Terminal& instance, TerminalNode& result) [0x00171] in :IL_0171 [Info : Console] Run text post process [Info :RugbugRedfern.SkinwalkerMod] Got audio file paths (0)


additional error

Three people play, and one is revived normally. Of the two, one can be revived, but on his friend's screen, he is treated as dead. When you jump on the ship, it says you are alive. A player who is treated as dead is invincible and just walks in place. Credits will be deducted.

[Error : Unity Log] ThrowObjectClientRpc called for an object which is not the same as currentlyHeldObjectServer which is null, on player #2. [Error : Unity Log] Releasing render texture that is set as Camera.targetTexture!

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