Closed Nic-Usor closed 2 years ago
thats because they have the +DONTHARMSPECIES flag which prevents them from killing themselves with their explosive/fire attacks or causing in-fighting with the same species. This also ends up meaning they wont hurt themselves if they blow up a barrel next to them which yeah I dont really like that either. But, removing this flag instead would mean that mancubus could end up suiciding and killing themselves with their fire (which do explosive damage) attacks and causing them to in-fight.
So I removed that +DONTHARMSPECIES flag from the monsters so now if they explode a barrel and damage another adjacent monster they will infight but if two mancubi are in fighting theyre not going to hurt each other so dont report that later as a bug. And made sure that is vanilla Doom behavior as well after exploding a barrel they will in fight but cant hurt one another so that is all behaving correctly now.
Version
v21.12.3 Hotfix
Environment
PC
Port
Zandronum 3.1 and LZDoom 3.88b
Description
Some monsters like Arachnotron, Ancient Arachnotron and Mancubus shooting on explosive barrels near them and can't deal damage.
https://user-images.githubusercontent.com/76774186/188316460-dd110b04-42ab-4ba6-a277-8b719d4d446e.mp4
https://user-images.githubusercontent.com/76774186/188316461-a6c0ca8d-e5aa-42e9-80e6-68db08f08de0.mp4
https://user-images.githubusercontent.com/76774186/188316474-ba1551d6-5efe-430e-a49d-109150b8a822.mp4
Also, Hell Knight deal less damage shooting on explosive barrels near him.
https://user-images.githubusercontent.com/76774186/188316563-99980ab1-6944-4bcf-a10b-8938700e716e.mp4