BLOODWOLF333 / Brutal-Doom-Community-Expansion

A combined community expansion for the latest version of Brutal Doom. All of the latest bug fixes and new features in a single place to create the most polished and stable product.
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3 more bugs and I think that should be all of them #403

Closed BasicallyTDuy closed 1 year ago

BasicallyTDuy commented 1 year ago
  1. The first person execution, stomping, only works when the player's falling down from jumping, not right after they jump sometimes, I don't know if this one is intentional
  2. Sliding before ending the level, causes the weapon to stay hidden in the next level till you fire it
  3. The pickups are a bit delayed visually
BLOODWOLF333 commented 1 year ago
  1. The invisible Use projectile the player fires when you press use has a limited (melee) range so, I don't think anything is wrong here. And you have to do this jump execution so fast most people don't bother with it.

  2. That is EXTREMELY edge-case scenario man....why are you doing that? There is no way in decorate to account for something like that.

  3. Ok enough players have complained about this so, I think a found a way to make it work now. The Purist class player sees different weapon and ammo pickup sprites (vanilla doom ones) compared to the other classes so certain weapons and ammo are spawning fake sprites that can be see only by specific classes and they only last like 4 tics so that it isnt so system intensive but they didnt have gravity so you could see them float if they were on a moving sector. Fixed now.