BLOODWOLF333 / Brutal-Doom-Community-Expansion

A combined community expansion for the latest version of Brutal Doom. All of the latest bug fixes and new features in a single place to create the most polished and stable product.
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The Rifle and the death states #407

Closed BasicallyTDuy closed 1 year ago

BasicallyTDuy commented 1 year ago

Version: 21.13.2 (Latest)

Occurs on all devices and ports

Description:

That's all I found and fixed when I was working on my own fork. The zombieman, scientist and sergeant dead bodies also have the missing no head and no leg variants but that requires extra sprites and script lines

BLOODWOLF333 commented 1 year ago

Your using 21.13.2 or 21.13.1? And you already reported and I fixed the firing immediately after ADS with the rifle https://github.com/BLOODWOLF333/Brutal-Doom-Community-Expansion/issues/402

BasicallyTDuy commented 1 year ago

The latest version, you forgot to make the two fire states check for no ammo

BasicallyTDuy commented 1 year ago

Ah shoot i forgot something else, the Chaingun guy's dismembered arm sometimes renders as a normal arm when it gets kicked around, and it was the GibChainArm actor

Edit: Okay i reconfirmed it, it was the missing Pain state for that actor

BLOODWOLF333 commented 1 year ago

What stretched weapon sprites?

BLOODWOLF333 commented 1 year ago

(Edit 2) The stretched weapon sprites can be fixed by setting Weapon.ScaleX and Weapon.ScaleY to 1.2 in ClassicWeapons.txt and DefaultWeapons.txt

That's everything except this. I have no idea what you're talking about with stretched weapons sprites. You must be specific I cannot read your mind, I dont have the same setup as you, probably not using the same resolution, etc you must be specific and explain, don't give me vague reports. I dont see anything wrong with the weapons on my side.

BasicallyTDuy commented 1 year ago

(Edit 2) The stretched weapon sprites can be fixed by setting Weapon.ScaleX and Weapon.ScaleY to 1.2 in ClassicWeapons.txt and DefaultWeapons.txt

That's everything except this. I have no idea what you're talking about with stretched weapons sprites. You must be specific I cannot read your mind, I dont have the same setup as you, probably not using the same resolution, etc you must be specific and explain, don't give me vague reports. I dont see anything wrong with the weapons on my side.

Here's a little hint, if you compare the first person weapon sprites in-game and in the file, they'll look like they're squished horizontally when you're playing but look normal outside the game. Aiming down the rifle using the scope can easily help you figure it out. Also sorry for the late reply, I was busy for the whole morning.

Like this for an example ảnh Screenshot_Doom_20230130_121511

BLOODWOLF333 commented 1 year ago

No there is nothing wrong with the weapon sprites. The render engine is stretching the sprites which are all 5:4 aspect ratio images to 16:9 or 16:10 whatever AR your using, there is nothing wrong and Im not going to risk screwing this up for all the other resolutions out there that people are playing on. No one else is bothered by or even noticed this so, nah that is way too OCD for me I'll pass.

BasicallyTDuy commented 1 year ago

Aight