BLOODWOLF333 / Brutal-Doom-Community-Expansion

A combined community expansion for the latest version of Brutal Doom. All of the latest bug fixes and new features in a single place to create the most polished and stable product.
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Attempting to fix some of these #414

Closed BasicallyTDuy closed 1 year ago

BasicallyTDuy commented 1 year ago

I noticed that you'll sometimes grab an imp outta nowhere and bash his head while attempting to execute a downed zombieman And attempting to fix some of the enemies spawning different variations when they get interacted (like spamming E on them causes them to change variation when their health reached 0, kind of a weird bug) by making a replacer actor for each of them

BLOODWOLF333 commented 1 year ago

No I dont want those replacers the correct fix is to simply fix the actors spawned in all of their Death.Stealth: states

BLOODWOLF333 commented 1 year ago

No changes need to be made to Player.txt the FinishExecution state of DefaultWeapon.txt needs to be taking away all the execution tokens

BasicallyTDuy commented 1 year ago

Okay so turned out the Stealth thing was caused by their Pain.Stealth or Pain.KillMe state only healing them 1 when the required amount is 2 HP

BLOODWOLF333 commented 1 year ago

and what if on multiplayer multiple players hit an enemy with taunt or stealth attacks they will still go to their death.stealth or death.taunt state. They either are allowed to just normally die from a fatal hit from a taunt or stealth attack or they spawn a duplicate monster. Mark chose to make them spawn a duplicate monster shrugs either way its silly.

BLOODWOLF333 commented 1 year ago

Player.txt is screwed up

BasicallyTDuy commented 1 year ago

I'm just gonna make them die to taunt and stealth normally, because the kill count also got affected by that too

BasicallyTDuy commented 1 year ago

I tried my best on this one