Closed BasicallyTDuy closed 1 year ago
No I dont want those replacers the correct fix is to simply fix the actors spawned in all of their Death.Stealth: states
No changes need to be made to Player.txt the FinishExecution state of DefaultWeapon.txt needs to be taking away all the execution tokens
Okay so turned out the Stealth thing was caused by their Pain.Stealth or Pain.KillMe state only healing them 1 when the required amount is 2 HP
and what if on multiplayer multiple players hit an enemy with taunt or stealth attacks they will still go to their death.stealth or death.taunt state. They either are allowed to just normally die from a fatal hit from a taunt or stealth attack or they spawn a duplicate monster. Mark chose to make them spawn a duplicate monster shrugs either way its silly.
Player.txt is screwed up
I'm just gonna make them die to taunt and stealth normally, because the kill count also got affected by that too
I tried my best on this one
I noticed that you'll sometimes grab an imp outta nowhere and bash his head while attempting to execute a downed zombieman And attempting to fix some of the enemies spawning different variations when they get interacted (like spamming E on them causes them to change variation when their health reached 0, kind of a weird bug) by making a replacer actor for each of them