Closed Danielkaas94 closed 1 year ago
Yep this is GZDoom fucking up things that were never broken. Idk why GZDoom felt the need to mess with the sprites offsets, everything in GZDoom is like 2-4 units lower than how they are rendered in Zandronum. GZDoom is shit and is why I dont care about the port they have changed/fixed things that were never broken and I refused to change this mod to adapt to their craziness. In zandronum you will see all casings appear correctly and Zandronum multiplayer is the only port that I care about or can develop for since GZDoom wants to change stuff like this for no good reason.
Thanks for the clarifications and it is understandable! I will try it out on Zandronum then!
Take care! โค๐งก๐๐๐๐๐ค
Version ๐๐
State if you are using the stable or which development snapshot version. โข Stable - brutalv21.13.1.pk3
Environment โป
State whether this occurs on a computer or mobile device. PC - Windows 10
Port ๐ช
State which port this occurs on whether GZdoom, Zandronum, or another Doom port. โข I am using GZdoom 4.8.2
Description ๐
Describe how you are able to reliably (hopefully) reproduce this issue and provide screenshots if able. โข All bullet casings except shotgun shells are halfway through the floor โข Using the "Adjust sprite clipping" seems to have no effect