BLaZeKiLL / VloxyEngine

Performance oriented voxel engine for unity.
MIT License
100 stars 9 forks source link

Player Controller #103

Closed BLaZeKiLL closed 1 year ago

BLaZeKiLL commented 1 year ago

With colliders done, we can start with a better player controller

AldeRoberge commented 1 year ago

I recommend https://assetstore.unity.com/packages/tools/physics/kinematic-character-controller-99131

image

I use it with my voxel game right now, and it's pretty good, even for a VR controlled player.

If we can get the following to work :

We'd have a very good base to start off.

BLaZeKiLL commented 1 year ago

I'll take a look, for now, something like Minecraft (first-person and fly-around) that you can toggle on demand would be nice since colliders are done we can implement runtime voxel manipulation API's (need to figure out and efficient algorithm for setting data in the compressed voxel data structure, we could even move to octrees that would allow LOD's also in the future).