Closed BLaZeKiLL closed 1 year ago
Colliders would be required for any ray-cast-based runtime API. We can generate colliders using job system, reference
Few points to consider
This might be of good use :
https://github.com/bbtarzan12/Unity-Procedural-Voxel-Terrain/blob/master/Assets/Scripts/Voxel/VoxelColliderBuilder.cs
Colliders would be required for any ray-cast-based runtime API. We can generate colliders using job system, reference
Few points to consider