Open BMCDad opened 1 year ago
The mesh import assumes you are in a standard Orbiter folders structure with \meshes and \textures sub folders. If you are not you will get an error.
Look at the code and see if we can handle this better. At worst, it should just not find the texture files.
The mesh import assumes you are in a standard Orbiter folders structure with \meshes and \textures sub folders. If you are not you will get an error.
Look at the code and see if we can handle this better. At worst, it should just not find the texture files.