Open AenBleidd opened 4 days ago
I had this again today, the order of events I remember was:
NOTE: To me this is a P: Minor
, the workaround is rather easy. The "biggest" issue could be someone not noticing and just losing time up to the deadline.
I don't understand the above. What does 'GPU priority application' mean in 3) and 4), and what do 'Run' and 'Close' mean?
Does the task in 1) need to be a GPU app?
In 6), are you talking about the same task as in 1)?
What does 'GPU priority application' mean in 3) and 4),
I have the UI in french (I do not know how can I switch it to english), this is in this entry:
and what do 'Run' and 'Close' mean?
It means start the application defined in the above settings (in my case a game), this will of course stop any GPU computation, then close the application, here the GPU computations should start, but they do not.
Does the task in 1) need to be a GPU app?
I think so, but maybe it is possible that this works with a CPU application with a "CPU priority application" defined. I am not 100% sure about the reproduction because I know those are the steps I take but maybe there are other steps leading to the same result.
In 6), are you talking about the same task as in 1)?
Yes, the same boinc task. In my case it is most often an "ATMML" (GPUGRID) one, but I just reproduced the issue tonight with an "ACEMD 3" (GPUGRID) task.
I run Einstein@home too for GPU, but I set it to 0 resource share so any other available GPU task will run instead.
I think he is saying that he has set a game in the Exclusive Applications dialog to suspend the GPU when the game is running, but BONC does not resume a GPU task when the game is exited.
I still think this is an issue with the Project's application that doesn't resume after being suspend, and it starts work again only after complete restart of the application that is what basically happens when BOINC client is being restarted.
I think he is saying that he has set a game in the Exclusive Applications dialog to suspend the GPU when the game is running, but BONC does not resume a GPU task when the game is exited.
Yes, I usually suspend and resume the task manually. But maybe it is just the fact that it does not correctly restart after an exclusive application.
I still think this is an issue with the Project's application that doesn't resume after being suspend, and it starts work again only after complete restart of the application that is what basically happens when BOINC client is being restarted.
Maybe, I do not have any technical details, is there any log I could provide that could help here? For the record, the GPUGRID applications does not checkpoint and they will just restart there computation if they have been suspended.
Discussed in https://github.com/BOINC/boinc/discussions/5894