Closed tavurth closed 11 months ago
I hope I can provide some info:
On my windows machine large-sized gifs always took a while to import. Small sized files always imported quickly. Playing the game (the play button) took a bit to launch if I was using a large local file. Using an online resource loaded almost instantly though.
Using my own project:
Using Godot-Gif demo project:
Hopefully this gives you hints as to what could be happening.
I saw that the default demo was not working because of an incorrect path in the GDExtension.
However, now it's also failing to import the files seems like. It's just stuck loading the demo project, however the demo can be run from the command line (showing the runtime loading capability).
Any ideas? Is this also a slow import on your machine?
Godot version: 4.1.3 Operating system: Mac OS