Closed E8zEbo8Luna closed 6 months ago
What version of Minecraft are you using? The datapacks haven't been updated for 1.20.5 yet.
It is intentional that some suspicious gravel have no items in them; the intention is that in places that trail ruins generate there is almost always an item, but in places that don't generate trail ruins there is a chance for there to have no item.
I was using 1.20.1
I just tested MC 1.20.1 with Sky Void Additions v1.1.5 and bastion loot was able to spawn in the suspicious gravel. Make sure you're within the "building" bounding boxes because minihud shows 2 different bounding boxes: the full cuboid that encapsulates the structure, and the actual structure boxes that is each "room." Bastion loot will only generate "inside the rooms." For example in the image below, while the red concrete is within the full cuboid, it's not within a bastion room and thus Minecraft doesn't count it as being inside the structure.
Hello, I can't get sniffers to spawn loot in bastions, I created have made a platform in creative and put multiple sniffers on it (also checked it was in the bounding box using miniHUD). After running it for a hour (carpet mod) the sniffers did create suspicious blocks, however none of them had the bastion loot table. Some of them had the trail ruins or pyramid loot tables. This could be caused by the condition for bastion loot (~/data/skyvoid_additions/loot_tables/technical/suspicious_sniffers) not working as some of the blocks had air inside of them (/data) and by testing it via /loot sometimes a stick wouldn't spawn (a stick would still spawn other times).
TL;DR: Sniffers can create suspicious blocks in bastions, but they don't have the correct loot table, could be caused by the bastion loot condition in the datapack (~/data/skyvoid_additions/loot_tables/technical/suspicious_sniffers)
Thank you!