Open GoogleCodeExporter opened 8 years ago
Try to make sure that all your layers have an alpha channel. Currently, for
exporting cube maps, all 6 layers (faces) have to be the same size and have the
same format. If you have created your cube map from scratch, make sure the
"background" layer has an alpha channel added to it (Menu->Layer->Add Alpha
Channel). If that does not help, let me know!
Original comment by ski...@gmail.com
on 9 Jan 2014 at 8:21
Thank you for your reply!
One of the layers, I believe indeed the initial "background" layer had no alpha
channel.
While importing the rendered images, the alpha of only that one didn't make it
because the default empty image in gimp has no alpha channel )8 duh.
Well spotted!
I guess this is an easy, not to mention dumb and avoidable mistake one cane
make.
If possible you should put a recommendation into documentation or ideally even
have a dialogue/warning pop up telling what is missing/mismatching instead of
just greying out the drop down without any hint.
I spent some time in the dark, trying to figure this out before giving up on
playing with gimp and ended up frustratedly using an old ATI tool(which worked
really well nonetheless).
Kudos to you guys though for making this plugin.
Thanks!
Original comment by digitalb...@googlemail.com
on 10 Jan 2014 at 1:37
Same problem. Adding alpha channel didn't seem to help. Agree it would be
pretty useful if the plugin could show a pop-up indicating why the current
images can't be exported to cubemap.
Original comment by eodab...@gmail.com
on 26 Feb 2015 at 4:40
Just out of interest if anyone has read this post and was looking to use an HDRI on UE4 see this: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/HDRIBackdrop/index.html
Original issue reported on code.google.com by
digitalb...@googlemail.com
on 5 Jan 2014 at 4:05