Open BSBussell opened 1 year ago
understand optimizations we could use:
ex:
Calling Render Present only for changes... although I doubt this would ever work for something moving, can try
For example apparently you can completely skip the whole part of rendering where you make a surface.... that's wacky
understand optimizations we could use:
ex:
Calling Render Present only for changes... although I doubt this would ever work for something moving, can try