BSBussell / BML

The SDL Wrapper used by BlueKit2D to Simplify I/O and Rendering
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Sprite Sheet #8

Closed BSBussell closed 1 year ago

BSBussell commented 3 years ago

do before animation

BSBussell commented 3 years ago

Again this is something that I think better be handled with BlueKit2D. Although I didn't really plan on giving BlueKit2D that level of access to textures... hmm...

BSBussell commented 3 years ago

Gonna handle this with BML now instead of BlueKit2D

BSBussell commented 1 year ago

Currently I have developed so that spritesheets can processed internally, now I intend to develop a func such that you can display individual sprites

BSBussell commented 1 year ago

Looks like I actually have a function for this but it is unused

BSBussell commented 1 year ago

I did it