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Horus Heresy
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Age of Darkness Army List #327

Closed ghost closed 8 years ago

ghost commented 8 years ago

Haven't even yet seen rumors of changes, yet... hopefully few, just points and a few adjusted special rules?

thebiggeordiegeek commented 8 years ago

I will have the ebook on day of release so can make a list of all changes

Sandy756X commented 8 years ago

Sounds good, a list will be great. As always, all changes will have to be implemented once we have a book in hand.

The catch will be implementing the updates here AND in the 2.0 version.

thebiggeordiegeek commented 8 years ago

Summery of Changes

HQ choices

Troops

Dedicated Transports

Fast Attacks

Heavy Support

Lords of War

Rites of War

Sandy756X commented 8 years ago

I'm going to start work on this over the weekend. Normally I insist on waiting to have the book in-hand, but these are big changes and people (myself included) are excited about them. Better to implement now and adjust if there are errors once I have the books.

To incentivize some alpha testers - I may implement and release the updates to the 2.0a catalogues first, if only by a couple days.

On Fri, Jul 15, 2016 at 8:49 AM, thebiggeordiegeek <notifications@github.com

wrote:

Summery of Changes

HQ choices

-

Moritat chain fire rules updated to include the overheat rules from the jan 2016 FAQ, also chain fire is now locked to a maximum of 12 hits in total regardless of weapon.

Legion command squad base cost is -25pts, additional LCS members are -5pts

Chaplains cause fear

Primius Medicae is +10pts, can't take power fist, chainfist, boarding shield or paired lightning claws. Elites choices

Veteran Tactical Squads -25ps to base cost, additional marines are -3pts each, VTS has additional weapons from FAQ added, Veterans can now all take Combi-Weapons for +10 points

  • New Veteran Tactics

    • Resolve, Stubborn
    • Weaponmasters, +1 Weapon Skill
    • Machine Killers, +1 on armour penetration rolls
    • Marksmen, Outflank AND Sniper
    • Xenobane, re-roll To Wound against Monstrous & Gargantuan Creatures.

    Terminator Squads lose all their dedicated transport options

    Techmarines are -10pts each base

    Servo-Automata has heavy bolter, multi-melta, and missile launcher

    added to their wargear options

    Apothecarion Detachment has list of units removed, may join any unit will ‘legiones astartes’ rule that isn’t in terminator armour or have the

    daemon rule.

    Apothecarion Detahment can purhcase jump packs and SM bikes, allowing

    them to join like equipped units. Note: only regular bikes not jetbikes.

    Dreadnoughts all have +1 attack (to base 3) as per FAQ

    Volkite culverins in Contemtpor Dreads replaced with the twin-linked

    version

    Legion Rapier Squads Quad Mortars only have frag rounds to start with. May purchase additional rounds as in book 6, including phosphex

Troops

-

Legion Tactical Squads are -25pts base

Legion Assault Squads are -75pts base, additional assault marines are -2pts each

Breacher squad -25pts base, additional breacher marines are +5pts each

Tactical Support Squad can take additonal close combat weapon for 2pts, rotor cannon and volkite charger upgrades are now free upgrades

Reconnaissance Squad is -25pts base

Dedicated Transports

  • Legion Dreadnought Drop Pods are +35pts

Fast Attacks

-

Legion Seekers are -20pts base, additional marines are +5pts, scorpius ammo changed (str5 ap2 heavy one),

Lightning Sunfury Missiles are +10pts, Kraken Missiles are +10pts, Phosphex Bomb Cluster -10pts, Electromagnetic bomb charges are -10pts

Tarantula’s are +5pts each and lose forward deployment

Dreadclaw Drop Pods +15pts gains internal guidance rule. Dreadclaw Drop Pods listed as only carrying regular and contemptor dreads, not leviathan or dreadeo types

Land Speeders are -10pts each, hunter killer missiles are -5pts each now

Javelins are -20pts each, gain strafing run USR, units attacking a javelin in combat suffer a -2 to hit while it isn’t immobilised due to Grav Backwash rule

Heavy Support

-

Jetbike Sky Slayer Support Squadron - new jetbike unit, just regular jetbikers with multi-melta as basic, base squad is +30pts over normal jetbike squad, may only go to 5 men in total, additional men are +15pts over normal jetbikers, may upgrade to volkite or plasma for cost, all of the squad must be the same, may take sergeant upgrade

Deathstorm Drop Pod has automated weapons rule, basically old rule of automatically shooting all units within range (enemy or friend) when it arrives.

Plasma Executioner turret on Predators up 20pts

Predator Strike Armour Squadron, Executioner plasma destroyer is +20 points on old price. heavy conversion beamer is -5 points. If you take 3, one of them can be a Squadron Command Tank for +35 points, if unit is in coherency, all ignore Crew Shaken on a 4+, if they all shoot at a single target within 24", they gain Tank Hunter and Monster Hunter.

LR Phobos is -25pts

LR Proteus is -20pts, can take a hull-mounted twin-linked lascannon

If you take 3 LR, one of them can be a Squadron Command Tank for +35 points.

Land Raider Achilles can take thudd gun ammos same as rapiers, at same price

LR Achillies-Alpha can also take additonal ammo types

Vindicators are now squadrons as in book 6. with additional rules from FAQ , if you take 3, one of them can be a Squadron Command Tank for +35 points.

Legion Artillery Tank Squadron, still 0-1 if you take 3, one of them can be a Squadron Command Tank for +35 points

Spartan is +10pts, laser destoryers are free upgrades, flare shield is +20pts over old price

Sicaran Venator may take second pintle-mounted weapon (full list)

Sicaran is +30pts and can take a pintle mounted weapon

Kharybdis is -25pts

Deredeo dreadnought has third arm option, heavy lascannon option str10, ap2 heavy 2, exoshock, exoshock means if a hit scores a penetrating hit, then on a 4+ a second automatic pen is caused ignoring cover

Whirlwind Scopius can take pintle-mounted weapons

Malcador is now heavy support with -25pts base cost, battlespeed now allows it to fire its main weapon (top turret) at full BS skill before or after moving flat out. Malcador is 1-3 in squadrons, Malcador receives wider wargear selection covering basic stuff like pintle-mounted weapons

Lords of War

  • Typhon is +45pts base

    Falchion is +25pts, can take a neutron wave capacitor which adds the

    ‘feed back’ and ‘shock pulse’ special rules to it’s volcano cannon.

    Single knights can now be taken

Rites of War

  • Orbitial Assault: dreadnought and contemptor talons can take dreadclaws or dreadnought droppods even in talons of 2 or 3. rapier batteries can take drop pods.
  • POTL: majority of units in the list must have the legiones astartes rule, so more infantry than vehicles.
  • Armoured breakthrough: the command tank option gains the ‘master of the legion rule’

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ghost commented 8 years ago

That's Garro's changelist from the Heresy30k forum. http://heresy30k.invisionzone.com/index.php?/topic/7475-legion-age-of-darkness-legion-army-list-changes/

How can we pitch in? Should the new book be the cutover point to the v2 project, or is @Jonskichov too far out from releasing BS2?

Sandy756X commented 8 years ago

Tell you what. Let's make this easy on ourselves.

We are too far from 2.0 to make this a changeover point. Why don't you implement the updates in the regular and I'll keep working on 2.0? That way we can avoid double work for either of us and still make forward progress. Sound good?

thebiggeordiegeek commented 8 years ago

That's right I used Garros list as the basis of the list because he had already done the job and didn't see any point doing it all again, but I double checked it all.

Sandy756X commented 8 years ago

@thebiggeordiegeek yes but credit where it's due is important.

@capitaladot let me know what you think! I'd like to push out this update this weekend if possible. If you don't want to split it up, it's all good, I'll get started. Just don't want to end up with more merge conflicts. :)

Sandy756X commented 8 years ago

Okay I have the digital version now. I'm going to go over the 2.0a now with the details and make sure I get it all correct.

Once I'm done, I'll upload the changes and then @capitaladot I'm going to start on the 1.15 catalogues (here) unless you tell me otherwise. Probably be tomorrow or the day after.

Mayegelt commented 8 years ago

https://drive.google.com/open?id=0B2WSzVPkudYKWFBmek9IV0lBZUU

That is my 1.15 update. I didn't increase the version number with this update as I kinda just hashed it together. I think I got all the main updates in there. I didn't however amend any of the Rites of War. Also I have not added the ability to take a Knight as that would be a mass of work that I didn't wish to do :)

I also did not add in Baneblade, Banehammer, Stormlord, Shadowsword, Stormsword, Macharius and variants, Crassus and variants, Marauder Bomber, Marauder Destroyer, Thunderbolt Heavy Fighter, Crusade Avenger Strike Fighter, or Minotaur (yet)

ghost commented 8 years ago

@Millicant Sorry, had our biweekly 30k club meeting this weekend, so got to look at the book (and a digital copy), but haven't gotten to work yet. I'll get started this week.

ghost commented 8 years ago

This is mostly done and released, now; going back through and hitting the things that I missed.