Closed taalas closed 8 years ago
Where can i access the draft catalog to test
@MrRta1910 In this repo, however it was not released yet, so you can only download it directly from here. On the main page you have a button on the right, "Download ZIP" (main page https://github.com/BSData/warhammer-age-of-sigmar).
I can not use that zip on my android
You'll have to use PC to download it, and then use dropbox to sync it, or pack it up with battlescribe data tools and send to the phone that bsr file.
Can it also have a wound count as a way to balance
Not completely sure if I understand what you mean exactly, could you elaborate on that?
As a way to balance forces, people have been using number of wounds in an army as "points". So I'm guessing that @MrRta1910 wants to be able to have this translated to BattleScribe.
While working on the lizards, I set the point cost equal to the wounds. While I think this is an insufficient way of comparing models, it seems to be the quickest route and people at the local shop have been using it for 'balance'.
That being said, 5 Temple Guards with 5 wounds, a 3+ save, & 15 attacks are way better than one Jungle Swarm with 5 wounds, no save, & 5 attacks. Jungle Swarms would only be useful in bulk, but using wounds instead of a points system makes them, practically, unusable.
The rules reference model count when determining sudden death threshold, but if model count is the only method used for balance, competitive players will only build around the high wound models and ignore the one wound soldiers.
Ultimately, we have not been given an adequate means of comparing the strength of two armies. How we address this is a tough question. Do we:
Personally, I'm all for the fourth option as I don't think that GW always does a good job with point costs and laying down community guidelines now has a lot of potential. That being said, it would be a large undertaking.
An example of one possible point system for melee attacks: (10) Melee attack - 1",6+,6+,-,1 (+2) 2" range (+4) 3" range (+5) 5+ to hit (+8) 4+ to hit (+10) 3+ to hit (+4) 5+ to wound (+6) 4+ to wound (+8) 3+ to wound (+3) -1 rend (+6) -2 rend (_2) 2 damage (_2) D3 damage (*3) 3 damage
So my Temple Guards would pay 83 points for the the following attacks (as would every model with the same attack profile):
2 attacks @ 1", 3+, 3+, -1, 1 [31 pts each] 1 attack @ 1", 5+, 4+, -, 1 [21 pts each]
Going through each weapon in the game then each other attribute would take time, but then we would have a comprehensive scoring system.
The official rules allow you to do anything you want, but there are several community written army composition rules that add points to the models. As long as there is no de facto army build system that the majority of players uses, I think it's pointless (pun not intended ;)) to add points to the models.
For now, I would like to focus on getting all the war scroll data in the system, before worrying about point systems. Going back and adding either wound count or a point value is done easily enough.
The nicest solution would be to make it somehow possible to cater to all players; from the people that just throw together some models to the people that want to have a tournament worthy army that is balanced (at least on paper) with any other opponent in that tournament. But I don't see that happening in an easy way.
If i could enter data eg stats from my phone because i travel alot
It's not yet possible, however I'm currently developing my own editor, as well as it's planned by BattleScribe dev, Jon. Mine should be out before end of the year.
I have 2 days comeing up where i can enter data as im on a plane with my ipad
Closed due to age
I added first drafts as a proposal for the Age of Sigmar game system and the Order catalogue. Please let me know if I am completely on the wrong track with this.