BSData / wh40k-9e

Warhammer 40,000: 9th Edition
http://battlescribedata.appspot.com/#/repo/wh40k
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REFERENCE: Psychic Powers Standardization #2316

Closed amis92 closed 6 years ago

amis92 commented 6 years ago

So since we've come to a consensus I think it's fair to edit and finalize:

amis92 commented 6 years ago

It'd also help if every maintainer stated which approach their catalogues currently expose.

GenWilhelm commented 6 years ago

Tyranids & Genestealer Cults are currently implemented as optional.

My rationale was that these are not strictly part of roster building, as they are selected at the start of a game, and therefore may change within the same roster.

alphalas commented 6 years ago

Copy-pasta from the other thread:

As the head maintainer of the non-astartes non-cult mech imperial cats, I prefer the requirement to pick powers at time of list building; but that’s also because unlike GK, most other imperial factions are taking psykers for specific powers and not really worrying about psykic flexibility

acebaur commented 6 years ago

I'm against including them. They aren't apart of roster selection any more than decided what unit will ride in what transport. If someone can't remember what powers they want to choose then that is their fault and not our responsibility. It's a lot of work to include all that info and we have enough to deal with

alphalas commented 6 years ago

@acebauer it’s really not though when done correctly

DrTobogganMD commented 6 years ago

I'm for including defaults in everything - Psykers powers, warlord traits, c'tan powers, etc. Though my word means little in this discussion ... I write necrons :p

amis92 commented 6 years ago

@Kohato right! Forgot to add the third option:

Required with defaults

It would be essentially the same as required, except for units with one power, it'd be already selected?

nairul commented 6 years ago

Isn't stricly legal (PP state, paraphrasing, "unit has X powers selected from", not "may select")

Can someone explain this further. What is illegal about not nominating psychic powers in your list?

often tournaments (and friendly games obviously) allow selecting Warlord Traits and Psychic Powers before each game separaterly.

You can drop the "often." This is just a standard rule that all games abide by AFAIK.

BRB pg. 178 states: "If a psyker generates their powers before the battle, do so immediately before either player starts to deploy their army."

The ITC has modified this part -- they select psychic powers even earlier, before ANY dice are rolled. But they still select powers on a per-game basis. Not per-list. So it seems an overreach on Battlescribe's part to require that we select them in the list.

alphalas commented 6 years ago

Isn't stricly legal (PP state, paraphrasing, "unit has X powers selected from", not "may select")

Can someone explain this further. What is illegal about not nominating psychic powers in your list?

Because psykers are ALMOST ALWAYS described has having X amount of powers from Y discipline KNOWN, that implies they they NEED to have x amount of powers selected, RAW.

often tournaments (and friendly games obviously) allow selecting Warlord Traits and Psychic Powers before each game separaterly.

You can drop the "often." This is just a standard rule that all games abide by AFAIK.

Also Incorrect, ive seen just as many events require same psy powers throughout as not, it's just the ITC (which is the most prominent standardized format) doesn't.

GenWilhelm commented 6 years ago

This still doesn't dispute the fact that the psyker section in the main rule book says that power selection happens immediately before deployment.

alphalas commented 6 years ago

Fair, however, counter-point: If we implement the pre-game stratagems as a function of BS, shouldn't that nullify this whole argument? You pick those strats before the game begins, and you pick psy powers before games begins.

nairul commented 6 years ago

This still doesn't dispute the fact that the psyker section in the main rule book says that power selection happens immediately before deployment.

Yep. And @amis92 you might also add another "Con" to the Required list:

Can't tell you how many players I've gone up against who were happy & surprised to hear they're able to "change" their psychic powers pre-deployment from the ones they've selected in Battlescribe list. For good reason, players think because Battlescribe requires something it must be RAW. So why are psychic powers an exception?

GenWilhelm commented 6 years ago

You pick those strats before the game begins, and you pick psy powers before games begins.

This really depends on where you draw the line at where the "battle" starts.

To me, it's pretty clear that powers are supposed to be selected at the same time as your warlord trait - after you've set up the battlefield, but before anyone deploys any units.

OftKilted commented 6 years ago

Then a “default” choice selection of something like:

“No Power Selected - Power Must Be Selected in Pre-game”

It both allows folks to “select a power in advance” and “allow folks to select a power immediately ‘pregame’” This encourages folks to understand the rules, while also allowing folks who want to preselect the option to do so.

amis92 commented 6 years ago

@OftKilted How'd that work with multiple-powers units? I can't remember how default (constrained to max 1) works in a group of min 2+.

GenWilhelm commented 6 years ago

@amis92 it would have to not be max 1 on the "Selected in Pre-game" option, so you'd have 3x,2x,etc. of that if you wanted to generate that number of powers per game. I personally don't think it's necessary to go that far.

DrTobogganMD commented 6 years ago

After Discussion on gitter:

Proposed changes/standardization

1) set psyker powers as shared groups with no min, but with max 0. Then set max to whatever is allowed by the unit using the discipline 2) set relics to max 0, increment by 1 with a warlord, increment by another 1 w/ -1CP entry or increment by another 2 with -3CP entry. The -1/-3 entries should be tied to rules that state remove x CP from total for this upgrade. 3) Character upgrades, taken from the most recent interpretation of "Before the battle" should remain in battlescribe as options, and those options are tied to Rule entries that state: remove x CP from total for this upgrade.

amis92 commented 6 years ago

@Kohato I think 2. and 3. are more into #2318

tekton commented 6 years ago

Not sure how I feel about Max 0 for psychic powers, I king of get where people are coming from but that seems less than great overall.

GenWilhelm commented 6 years ago

Yeah, not sure what the Max 0 is for. It just needs to have the Max constraint set on each link.

tekton commented 6 years ago

I think the max 0 is due to the Strategems and relics that let you go over the constraint

flakpanda commented 6 years ago

Seems I am late to the discussion, but i maintain Space Marines, and I think all pre-game selections/CP expenditures should not be included in list building. Relics being the exception.

OftKilted commented 6 years ago

@amis92 that would depend on how it was coded I would assume. (It is set to 2x 1 Power? Is the power chosen from a list that can be duplicated? If it is minimum X powers ...)

FarseerVeraenthis commented 6 years ago

I like @oftkilted 's idea. I don't think there should be a set default, but you should have to make a decision between "choose when in pre-game sequence" and "pick particular powers while list building" this gives players the option of when to select them, without forcing them down one path or another. We can build constraints based around the choice of now/later made when list building.

Crowbar90 commented 6 years ago

Blood Angels catalogue currently uses the approach outlined in the first post.

amis92 commented 6 years ago

Yeah I feel @OftKilted's idea was a little lost in discussion.

@OftKilted wrote:

Then a “default” choice selection of something like:

“No Power Selected - Power Must Be Selected in Pre-game”

It both allows folks to “select a power in advance” and “allow folks to select a power immediately ‘pregame’” This encourages folks to understand the rules, while also allowing folks who want to preselect the option to do so.

@amis92 wrote:

@OftKilted How'd that work with multiple-powers units? I can't remember how default (constrained to max 1) works in a group of min 2+.

@GenWilhelm wrote:

@amis92 it would have to not be max 1 on the "Selected in Pre-game" option, so you'd have 3x,2x,etc. of that if you wanted to generate that number of powers per game. I personally don't think it's necessary to go that far.

I suggest polling.

Comments welcome.


I think it's a nice balance between required and optional but it would have to work by default ie no user action required to have a warning-less entry.

alphalas commented 6 years ago

While that’s a nice idea, I think it adds too much in the way of completely unnecessary constraints and modifiers where they’re not really needed

amis92 commented 6 years ago

Good point. I've not touched catalogues for so long I start to loose a feeling of how much work goes into them as-is ;D