BTW-Community / BTW-Public

Community repository for the BTW CE mod
http://www.sargunster.com/btwforum/
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On charcoal and smouldering log #58

Open Hirachosan opened 2 years ago

Hirachosan commented 2 years ago

I feel smouldering log should be able to turn to charcoal somehow

Hirachosan commented 2 years ago

if its surrounded by full blocks or other smouldering logs./ already transformed charcoal. If charcoal would work like other ground cover and be stackable ( if fallen on top of eachother for instance), it'd basically be like Vintage story

SimonMeskens commented 2 years ago

Of note: TFC and Vintage Story make it clear that this process is happening with particles

vgl266 commented 2 years ago

Could potentially ruin progression by giving the player easy access to torches in early-game.

Hirachosan commented 2 years ago

Crude torches, and you can already get those right at the start. It does make gathering coal pre pick slightly easier depending on how slow you're playing. But would that ruin progress? If anything, it could help progress is what i think

ammoore00 commented 2 years ago

Personally I don't think it would affect balance very much. Coal isn't very hard to come by except in the super early stages where it would also be difficult to set up such a charcoal making setup.

vgl266 commented 2 years ago

I can elaborate a little on crude torches and progression. So currently there are a number of mechanics making lighting branch of the tech tree interesting. You can get coal in early stages, sure, but:

By "ruining" I've meant that making the player progress faster than they meant to may ruin the fun. You should really speed up only those parts of a game which feel slow. Does gathering coal in early game feels too slow?

I'm not against the idea of TFC-like (I assume that the mod that was mentioned before do this pretty similar to TFC) charcoal making, but keep in mind that it worked so well in TFC because it fits well into overall grindy theme of TFC, where for the most part you just do a lot of grinding at your home base slash mine, and TFC required a ton of coal to progress through.

So overall, I'd say that it requires more careful thinking and testing than it seems to.

Hirachosan commented 2 years ago

Sure, it changed balance in such a way, that it is possible to get renewable coal before even getting into caves. my point is having more coal in the early game isn't a bad thing, or much useful. In my experience once you get a stone pick, you can get easily infinite coal already. so we're talking about the first 5- 10 days on a fresh spawn where its possible to gather up coal before you could go into mines to gather that up. In that time you hardly have room, and wasting time in making huge coal gathering pits or something(it's not even discussed how effective these things should be) just seems like a silly waste of time.

to set up a kiln to get charcoal in a stable way requires a lot of technical insight of game mechanics, its not just unlock kiln: go make infinite coal, its implementation before automation is near impossible and with automation requires a technical mastermind. This charcoal method isn't focused on early game because it hardly impacts early game in a tech progression kind of way. It's focused on the part of the game where you're supposed to be able to make charcoal in a game in a manual kiln, but opens it up to a wider tech frame with a mechanic that's well known to a lot of survival game players.

my considerations what this charcoal pit would mean: