[]Added cherry trees. Cherry saplings may be made by combining an oak sapling, fertilizer, and pink dye in a cauldron. Cherry logs and planks use vanilla's dark oak texture, and jungle spiders cannot spawn on cherry leaves.
[]Added cherry planks, along with sub blocks, doors, gates, and trap doors, using vanilla's dark oak planks. Cherry planks and sub blocks may be used in wood-based crafting like any other non-painted planks. Cherry planks have the same furnace burn time as oak, and the bark can tan leather in the same amounts as spruce (3 units per tan).
[]Added blood wood and cherry barrels and crates.
[]Added painted planks slabs.
[]Added chewed logs and log spikes corresponding to each log type (except blood wood).
[]Added stripped blood wood logs, blood wood, and stripped blood wood, made in the same way as vanilla logs. Thanks to Sockthing for the stripped side texture!
[]Added blocks of nethercoal, made with 9 nethercoal, which burn infinitely to all sides like blocks of concentrated hellfire.
[]Added thatch, made by packing 9 straw, and thatch stairs.
[]Added hedges, crafted from leaves in a crafting grid, which work exactly like leaves but can't spawn jungle spiders.
[]Added hedge subblocks, made on the soulforge. Subblocks for cherry and blood wood leaves are crafted directly from the leaves, while vanilla types are crafted from hedges.
[]Added end stone bricks and subblocks, made by crafting 4 end stone in a square in a crafting grid.
[]Added infused obsidian, using vanilla's crying obsidian texture, made by combining obsidian and soul flux in a crafting grid. Infused obsidian is a valid block for making a nether portal.
[]Added fortune beacon effect to diamondium blocks.
[]Added night vision beacon effect to prismarine lanterns.
[]Added an overlay texture to magma, superheated netherrack, and superheated nether brick, which displays at full brightness, similar to cobblestone and stone brick lava overlays.
[]Added concrete subblocks.
[]Added sounds to placing doors and signs.
[]Added signs of each wood type.
[]Added the ability to color sign text by right clicking the sign with dye.There are a couple color mismatches which I cannot fix due to how format codes are handled in minecraft - pink is more of a light salmon color, and brown maps to red. This is because those colors do not exist in the format codes so I chose the closest approximation. I may attempt figuring out how to change the color through the rendering code for a later release since I'm editing that code anyway.
[]Added the ability to edit signs by right clicking with an empty hand, and changed signs to not display the gui when placed. Currently, this removes any color because otherwise it corrupted the text but I will try and fix this in a later release.
[]Changed (refactored) how walls work internally, and changed them to render without gaps when stacked. They should now match how they work in vanilla 1.16. They also form a post only when the block above them visually should connect (I have to add these exceptions manually for each block so let me know if I missed any).
[]Changed fence gates to render lower if a wall is to only one side instead of both (matching newer vanilla).
[]Changed fence gate selection box to match the rendered model.
[]Changed fence gates to no longer require a block beneath them when placing.
[]Changed panes to connect to anything with a flat surface (like walls and fences), and to connect to walls.
[]Changed hay texture back to the old one. Thatch has the new hay texture since the textures better match their associated items.
[]Changed layout of the chain texture and the model bounds of the block to allow for more freedom for texture artists, increasing the maximum width from 3 pixels to 7 pixels.
[]Changed carpets to use their own texture instead of pulling from the wool texture to allow more freedom for texture artists. With how I was doing it previously it was not even possible to override with MCPatcher.
[]Changed chewed logs to use the stripped log texture for their corresponding wood type, and changed the texture to rotate with the orientation of the chewed log.
[]Changed wood planks sub blocks to no longer have wood in their names (except blood wood).
[]Changed magma blocks to emit a low amount of light.
[]Changed the behavior of quartz spread. Now it is most efficient to place multiple ore blocks around each magma rather than the reverse.
[]Removed the addon's changes to planters as grass planters are no longer obtainable.
[]Fixed an issue where hay bales dropped old wheat when destroyed by an explosion.
[]Fixed an issue where hay bales broke instantly. Axes are now the appropriate tool to use on hay bales and thatch.
[]Fixed an issue where all addon slabs required a diamond pickaxe to mine. Now only sandstone slabs do.
[]Fixed an issue where mortared slabs and stairs did not drop their loose version and did not count as mortared for the purpose of loose blocks sticking to them.
[]Fixed an issue where normal stone brick slabs and stairs were not craftable.
[]Fixed an issue where chewed logs did not connect to addon logs.
[]Fixed an issue where polished stone slabs could not be recombined into polished stone.
[]Fixed an issue where some blood wood sub blocks were still missing names.
[]Fixed an issue where fences and walls still connected to benches, corners, and sidings of their own type.
[]Fixed an issue where addon walls rendered as a fence in inventory.
[]Fixed an issue where addon walls had a different collision box than vanilla walls.
[]Fixed an issue where fence gates did not render lower next to addon walls.
[]Fixed a vanilla issue where fences and walls still connected to fence gates even if they were rotated to where they should not connect.
[]Fixed a BTW visual issue where mod fences rendered differently from vanilla fences in inventory.
[]Fixed an issue where trapdoors killed grass beneath them while closed.
[]Fixed an issue where bonemeal was still being wasted when clicked on a fertilized planter.
[]Fixed an issue where painted planks stairs dropped themselves when sawed instead of splitting into subblocks.
[*]Fixed an issue where blood wood chairs were not craftable.
[]Added cherry trees. Cherry saplings may be made by combining an oak sapling, fertilizer, and pink dye in a cauldron. Cherry logs and planks use vanilla's dark oak texture, and jungle spiders cannot spawn on cherry leaves. []Added cherry planks, along with sub blocks, doors, gates, and trap doors, using vanilla's dark oak planks. Cherry planks and sub blocks may be used in wood-based crafting like any other non-painted planks. Cherry planks have the same furnace burn time as oak, and the bark can tan leather in the same amounts as spruce (3 units per tan). []Added blood wood and cherry barrels and crates. []Added painted planks slabs. []Added chewed logs and log spikes corresponding to each log type (except blood wood). []Added stripped blood wood logs, blood wood, and stripped blood wood, made in the same way as vanilla logs. Thanks to Sockthing for the stripped side texture! []Added blocks of nethercoal, made with 9 nethercoal, which burn infinitely to all sides like blocks of concentrated hellfire. []Added thatch, made by packing 9 straw, and thatch stairs. []Added hedges, crafted from leaves in a crafting grid, which work exactly like leaves but can't spawn jungle spiders. []Added hedge subblocks, made on the soulforge. Subblocks for cherry and blood wood leaves are crafted directly from the leaves, while vanilla types are crafted from hedges. []Added end stone bricks and subblocks, made by crafting 4 end stone in a square in a crafting grid. []Added infused obsidian, using vanilla's crying obsidian texture, made by combining obsidian and soul flux in a crafting grid. Infused obsidian is a valid block for making a nether portal. []Added fortune beacon effect to diamondium blocks. []Added night vision beacon effect to prismarine lanterns. []Added an overlay texture to magma, superheated netherrack, and superheated nether brick, which displays at full brightness, similar to cobblestone and stone brick lava overlays. []Added concrete subblocks. []Added sounds to placing doors and signs. []Added signs of each wood type. []Added the ability to color sign text by right clicking the sign with dye.There are a couple color mismatches which I cannot fix due to how format codes are handled in minecraft - pink is more of a light salmon color, and brown maps to red. This is because those colors do not exist in the format codes so I chose the closest approximation. I may attempt figuring out how to change the color through the rendering code for a later release since I'm editing that code anyway. []Added the ability to edit signs by right clicking with an empty hand, and changed signs to not display the gui when placed. Currently, this removes any color because otherwise it corrupted the text but I will try and fix this in a later release. []Changed (refactored) how walls work internally, and changed them to render without gaps when stacked. They should now match how they work in vanilla 1.16. They also form a post only when the block above them visually should connect (I have to add these exceptions manually for each block so let me know if I missed any). []Changed fence gates to render lower if a wall is to only one side instead of both (matching newer vanilla). []Changed fence gate selection box to match the rendered model. []Changed fence gates to no longer require a block beneath them when placing. []Changed panes to connect to anything with a flat surface (like walls and fences), and to connect to walls. []Changed hay texture back to the old one. Thatch has the new hay texture since the textures better match their associated items. []Changed layout of the chain texture and the model bounds of the block to allow for more freedom for texture artists, increasing the maximum width from 3 pixels to 7 pixels. []Changed carpets to use their own texture instead of pulling from the wool texture to allow more freedom for texture artists. With how I was doing it previously it was not even possible to override with MCPatcher. []Changed chewed logs to use the stripped log texture for their corresponding wood type, and changed the texture to rotate with the orientation of the chewed log. []Changed wood planks sub blocks to no longer have wood in their names (except blood wood). []Changed magma blocks to emit a low amount of light. []Changed the behavior of quartz spread. Now it is most efficient to place multiple ore blocks around each magma rather than the reverse. []Removed the addon's changes to planters as grass planters are no longer obtainable. []Fixed an issue where hay bales dropped old wheat when destroyed by an explosion. []Fixed an issue where hay bales broke instantly. Axes are now the appropriate tool to use on hay bales and thatch. []Fixed an issue where all addon slabs required a diamond pickaxe to mine. Now only sandstone slabs do. []Fixed an issue where mortared slabs and stairs did not drop their loose version and did not count as mortared for the purpose of loose blocks sticking to them. []Fixed an issue where normal stone brick slabs and stairs were not craftable. []Fixed an issue where chewed logs did not connect to addon logs. []Fixed an issue where polished stone slabs could not be recombined into polished stone. []Fixed an issue where some blood wood sub blocks were still missing names. []Fixed an issue where fences and walls still connected to benches, corners, and sidings of their own type. []Fixed an issue where addon walls rendered as a fence in inventory. []Fixed an issue where addon walls had a different collision box than vanilla walls. []Fixed an issue where fence gates did not render lower next to addon walls. []Fixed a vanilla issue where fences and walls still connected to fence gates even if they were rotated to where they should not connect. []Fixed a BTW visual issue where mod fences rendered differently from vanilla fences in inventory. []Fixed an issue where trapdoors killed grass beneath them while closed. []Fixed an issue where bonemeal was still being wasted when clicked on a fertilized planter. []Fixed an issue where painted planks stairs dropped themselves when sawed instead of splitting into subblocks. [*]Fixed an issue where blood wood chairs were not craftable.