A number of game features don't work properly with the network, including:
When a bullet is fired by a network tank, and the tank is moving, the bullet hits the tank right away, causing damaging. This hit does not occur locally, causing a synchronization issue.
New trees created by the tree controller aren't sent to other players
Multiple tree controllers (one per network player) may lead to synchronization bugs if two tree controllers make a tree in the same square at the same time.
When a tank is respawned, its new location is not sent across the network
A number of game features don't work properly with the network, including:
When a bullet is fired by a network tank, and the tank is moving, the bullet hits the tank right away, causing damaging. This hit does not occur locally, causing a synchronization issue.New trees created by the tree controller aren't sent to other playersMultiple tree controllers (one per network player) may lead to synchronization bugs if two tree controllers make a tree in the same square at the same time.When a tank is respawned, its new location is not sent across the network