Fixed slight pause when the first bullet is fired (for real this time)
Fixed client crash if the server player clicked the start button more than once
Fixed crash if the server started a network game without any clients
Mines no longer blink before they are armed: they only animate once armed
Mines are hidden from network players, except while the mine is arming itself
Mines no longer kill tanks in one hit, though they are still powerful
Spawns are no longer visible, except in the TankRespawnTestApplication
The tank now explodes on death (visually). The explosion image was adapted from spritelib.
Tanks now respawn with full ammo & mines, and lose all trees
Added a 1 second respawn delay
Added more sounds. They aren't as good as the original Bolo's sounds (of course), but they are better than mute sounds, and I tried to create ones that aren't annoying:
mine explosion
pillbox hit
wall hit
tree hit
tank hit
tank explosion
All sounds are now properly disposed when Audio.dispose is called
Resolves #380 & #160