Running the launcher (not Ex), will properly start the game. But it crashes before reaching the main menu. LauncherEx crashes right away.
The runtime on with the game runs on linux is Mono, not the .NET Framework. Could that be a cause?
BLSE Exception:
Version: 1.5.7.0
Type: System.TypeInitializationException
Message: The type initializer for 'Bannerlord.BUTR.Shared.Helpers.ModuleInfoHelper' threw an exception.
Source: Bannerlord.Harmony
CallStack:
at Bannerlord.Harmony.SubModule.ValidateHarmony () [0x0009e] in <6c67f487df7e41999f089c7de219c00f>:0
at Bannerlord.Harmony.SubModule.OnSubModuleLoad () [0x00006] in <6c67f487df7e41999f089c7de219c00f>:0
at TaleWorlds.MountAndBlade.Module.InitializeSubModules () [0x0004e] in <64fe2eb825c9440da4938d9a99618c7f>:0
at TaleWorlds.MountAndBlade.Module.LoadSubModules () [0x001ec] in <64fe2eb825c9440da4938d9a99618c7f>:0
at TaleWorlds.MountAndBlade.Module.Initialize () [0x000c9] in <64fe2eb825c9440da4938d9a99618c7f>:0
at ManagedCallbacks.CoreCallbacksGenerated.Module_Initialize (System.Int32 thisPointer) [0x00006] in <92c29e71d46c4c11b748b949ec26afe1>:0
at (wrapper native-to-managed) ManagedCallbacks.CoreCallbacksGenerated.Module_Initialize(int)
Inner
Type: System.TypeLoadException
Message: Could not resolve type with token 010000c8 from typeref (expected class 'Mono.Cecil.IReflectionImporter' in assembly 'Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e') assembly:Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e type:Mono.Cecil.IReflectionImporter member:(null)
Source: MonoMod.Utils
CallStack:
at MonoMod.Utils.DynamicMethodDefinition..ctor (System.String name, System.Type returnType, System.Type[] parameterTypes) [0x00040] in <3a2a1307c411416a9ec924fe3fc8ad8f>:0
at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,string,System.Type,System.Type[])
at HarmonyLib.BUTR.Extensions.AccessTools2+DynamicMethodDefinitionHandle.Create (System.String name, System.Type returnType, System.Type[] parameterTypes) [0x00007] in <6c67f487df7e41999f089c7de219c00f>:0
at HarmonyLib.BUTR.Extensions.AccessTools2.StaticFieldRefAccessInternal[F] (System.Reflection.FieldInfo fieldInfo, System.Boolean logErrorInTrace) [0x00084] in <6c67f487df7e41999f089c7de219c00f>:0
at HarmonyLib.BUTR.Extensions.AccessTools2.StaticFieldRefAccess[F] (System.Reflection.FieldInfo fieldInfo, System.Boolean logErrorInTrace) [0x00005] in <6c67f487df7e41999f089c7de219c00f>:0
at HarmonyLib.BUTR.Extensions.AccessTools2.StaticFieldRefAccess[TField] (System.Type type, System.String fieldName, System.Boolean logErrorInTrace) [0x0000e] in <6c67f487df7e41999f089c7de219c00f>:0
at HarmonyLib.BUTR.Extensions.AccessTools2.StaticFieldRefAccess[TField] (System.String typeColonFieldname, System.Boolean logErrorInTrace) [0x00027] in <6c67f487df7e41999f089c7de219c00f>:0
at Bannerlord.BUTR.Shared.Helpers.ModuleInfoHelper..cctor () [0x00025] in <6c67f487df7e41999f089c7de219c00f>:0
Running the launcher (not Ex), will properly start the game. But it crashes before reaching the main menu. LauncherEx crashes right away.
The runtime on with the game runs on linux is Mono, not the .NET Framework. Could that be a cause?