Generally in Open BVE currently a "flat" track is assumed and graident changes are made with pitch commands..
Would it be possible to have an engine tweak that lets you define a 'ruling' pitch for something like a funicular, making intermediate pitch changes relative? This could possible be done by allowing the nominal 'z-' direction to be redefined perhaps?.
If this sort of change could be locally applied to sections of a route file, it may also be also possible to simulate something like - https://www.youtube.com/watch?v=7pXSSLZpdW4 but that would need a new route file format..
The following link is YouTube footage of a funicular railway: https://www.youtube.com/watch?v=2-jreSblE_c
Generally in Open BVE currently a "flat" track is assumed and graident changes are made with pitch commands..
Would it be possible to have an engine tweak that lets you define a 'ruling' pitch for something like a funicular, making intermediate pitch changes relative? This could possible be done by allowing the nominal 'z-' direction to be redefined perhaps?.
If this sort of change could be locally applied to sections of a route file, it may also be also possible to simulate something like - https://www.youtube.com/watch?v=7pXSSLZpdW4 but that would need a new route file format..