BVE-Reborn / rend3

MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
https://rend3.rs
Apache License 2.0
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Update glam requirement from 0.25 to 0.27 #588

Open dependabot[bot] opened 3 months ago

dependabot[bot] commented 3 months ago

Updates the requirements on glam to permit the latest version.

Changelog

Sourced from glam's changelog.

[0.27.0] - 2024-03-23

Breaking changes

  • Changed implementation of vector fract method to match the Rust implementation instead of the GLSL implementation, that is self - self.trunc() instead of self - self.floor().

Added

  • Added vector fract_gl which uses the GLSL specification of fract, self - self.floor().

[0.26.0] - 2024-03-18

Breaking changes

  • Minimum Supported Rust Version bumped to 1.68.2 for impl From<bool> for {f32,f64} support.

Fixed

  • Respect precision format specifier in Display implementations. Previously it was ignored.

  • Corrected precision documentation for vector is_normalized methods and changed the internal check to use 2e-4 to better match the documented precision value of 1e-4.

Added

  • Added with_x, with_y, etc. to vector types which returns a copy of the vector with the new component value.

  • Added midpoint method to vector types that returns the point between two points.

  • Added move_towards for float vector types.

  • Added saturating add and sub methods for signed and unsigned integer vector types.

  • Added element wise sum and product methods for vector types.

  • Added element wise absolute values method for matrix types.

  • Added from_array method for boolean vector types.

  • Added normalize_or method to vector types that returns the specified value if normalization failed.

... (truncated)

Commits
  • 9f694bc Implement fract as self - self.trunc() rather than GLSL's self - self.floor()...
  • bb32f1d ci: Don't use actions-rs actions (#498)
  • 121f9b7 Prepare 0.26.0 release. (#496)
  • dd9c3ef Updated CHANGELOG.
  • 246ae4c Add with_x, with_y, etc. to vector types. (#493)
  • 30948c4 Add move_towards for vectors (#492)
  • 231a867 Update changelog.
  • 35a2f76 Respect precision format specifier in Display implementations. (#491)
  • ab85e2a Add Div and DivAssign by scalar implementations to matrix types. (#489)
  • fb8ef0f Add From BVecN and BVecNA for all vector types. (#488)
  • Additional commits viewable in compare view


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