This is new, roughly since GPU occlusion culling was removed. Translucent surfaces are mis-sorting, with back objects appearing in front of front objects. This happens even when the objects are not anywhere near close.
Most, possibly all of these, involve meshes where the mesh wraps around and faces both towards and away from the camera.
This is new, roughly since GPU occlusion culling was removed. Translucent surfaces are mis-sorting, with back objects appearing in front of front objects. This happens even when the objects are not anywhere near close.
Most, possibly all of these, involve meshes where the mesh wraps around and faces both towards and away from the camera.