Open joshgreaves opened 5 years ago
This is probably out of the scope of this project. There are window tiling utilities available for most operating systems
Just kidding, UnrealEngine appears to have a feature for this:
We'd have to think what we want this feature to look like. I don't think its feasible to have the environments communicate with each other, we could leave it up to the user.
In holodeck.make
we could let the user specify a poistion in a grid (0,2)
and start coordinates (400,400)
and it figures out where (0,2)
is based off the width/height of the window and the start offset.
When I want to watch my training during debugging I have to manually slide each window apart because they start in the same place. It would be great if they could tile automatically.
Also, it would be good if I could specify the x, y coordinate of the first window.