Closed FluorescentHallucinogen closed 2 months ago
Can this be easily achieved by just using BABYLON.Curve3.CreateQuadraticBezier(origin, control, destination, nb_of_points)
? 🤔
This issue has been automatically staled because it has been inactive for more than 14 days. Please update to "unstale".
This issue has been automatically staled because it has been inactive for more than 14 days. Please update to "unstale".
Current behavior:
The ray is always a straight line.
Expected behavior:
The ray bend while wobbling or selecting and pulling, like a lasso. See the Mixed Reality Toolkit (MRTK) behavior:
https://user-images.githubusercontent.com/7892779/222911161-75cc2798-7ab0-4766-a61a-347a4fd5a1e9.mp4
Discussion
Discussed with @RaananW in Twitter DM.