Closed CedricGuillemet closed 1 year ago
The original report came from me.
I'm unsure if this needs a separate ticket but something related that I've noticed is that dragging/picking is also broken if I use hardware scaling other than 1.0 in Babylon React Native.
The original report came from me.
I'm unsure if this needs a separate ticket but something related that I've noticed is that dragging/picking is also broken if I use hardware scaling other than 1.0 in Babylon React Native.
I think this should be captured in this issue : https://github.com/BabylonJS/BabylonReactNative/issues/392
Fixed in BJS: https://github.com/BabylonJS/Babylon.js/pull/14043
Update is live in Babylon Native.
Reported by forum user: "Actually another strange blocker issue we encountered and can replicate in the sample app, is that if we use a gizmo with JSC or Hermes, mesh picking and gizmo dragging stops working immediately after dragging the camera (pan, rotate etc) for the first time, and can’t be restored without an app restart. There is no issue when using V8, which makes no sense I realise. It’s as though the native camera controls hijack drag events and won’t let go, but only when using JSC or Hermes JS engines." and a video: https://drive.google.com/file/d/1lfepPOMaM8IX4K5puqOGfQRf-M4dksaH/view I could repro with his branch on Android. After hours of debugging, I've found the
buttons
is undefined here: https://github.com/BabylonJS/Babylon.js/blob/7cee15e89e995cd466e18e5a1b78e0b6432f85da/packages/dev/core/src/Inputs/scene.inputManager.ts#L937 if I change the test, everything is fine. I've also tested on web but execution never reaches that particular line as_pointerCaptures
is already false at this point: https://github.com/BabylonJS/Babylon.js/blob/7cee15e89e995cd466e18e5a1b78e0b6432f85da/packages/dev/core/src/Inputs/scene.inputManager.ts#L928I tried to repro with BabylonNative but I can't click & drag the gizmo. Any reason for that?