Closed RaananW closed 1 month ago
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Snapshot stored with reference name: refs/pull/15141/merge
Test environment: https://babylonsnapshots.z22.web.core.windows.net/refs/pull/15141/merge/index.html
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WebGL2 visualization test reporter:
Visualization tests for WebGPU (Experimental)
The code section make an incorrect assumption -
If mouse exists, disable touch on the mouse, and the same on the touch input, However, it doesn't take into account whether or not touch (or mouse) input is enabled on the camera.
The change here will enable touch on the mouse input if touch is not enabled, and will enable mouse on the touch if mouse module is not available.
Not sure if we should consider this as a bug or a breaking change. I think it is a bug, looking for feedback.
See issue here - https://forum.babylonjs.com/t/the-free-camera-serialization-cannot-save-the-touch-screen-swipe-perspective-information/50715?u=raananw . The serialized camer haas only mouse enabled, so touch is disabled.
Playground ID to test (using touch input or emulated touch device) - #D4DKWL#2