Closed qq378488249 closed 1 month ago
Use Github issues ONLY for bugs validated on the forum first!
We have a really active forum to help answering questions (https://forum.babylonjs.com/)
Repro
Screenshots If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context Add any other context about the problem here. meshName and img is params, this is my code,please help me
scene.meshes.forEach((mesh) => { if (mesh.material) { if (mesh.material.name === meshName) { mesh.material.albedoTexture = BABYLON.Texture.CreateFromBase64String(img, scene) } } });
@qq378488249 can you please use the forum sharing your repro there first ? we only use github once the issue has been validated there first. And most importantly, share a repro there :-)
Use Github issues ONLY for bugs validated on the forum first!
We have a really active forum to help answering questions (https://forum.babylonjs.com/)
Repro
Screenshots If applicable, add screenshots to help explain your problem.![f2285202ba358611e1d5f7231b2b9235](https://github.com/BabylonJS/Babylon.js/assets/13046994/61a18278-15ef-4267-a798-871e87a0420b)
Desktop (please complete the following information):
Additional context Add any other context about the problem here. meshName and img is params, this is my code,please help me